Here are some things Bill Dickhaus and I have discovered about the"Rogue" game from Tandy. If you're not really into Rogue. now's thetime to stop reading.I'll start off with a discussion of the items you'll find so that whatfollows afterward may be a bit clearer.In the dungeon you can find: 10 kinds of weapons. 8 kinds of armor. 15 scrolls. 14 potions. 14 rings. 14 wands AND/OR staffs. More on this later.The weapons and armor have only one name associated with them. Forexample the weapons are: 0 Mace 1 Long sword 2 Short bow 3 Arrows 4 Dagger 5 Two handed sword 6 Dart 7 Crossbow 8 Crossbow bolt 9 SpearThe armor types are: 0 Leather armor 1 Ring mail 2 Studded leather armor 3 Scale mail 4 Chain mail 5 Splint mail 6 Banded mail 7 Plate mailWhy the numbers before the items? Read on McDuff...The Scrolls, Potions, Rings, Wands, and Staffs all have 2 namesassociated with them. The first name is the name of the item before ithas been identified. The second name is its "identified" name. Forexample, you may find an Amber potion which may become a "potion ofpoison" after it's identified.The "first" name for these 5 types of items is selected at random fromtables within Rogue itself. There are: 25 possible names for the 14 potions 26 possible names for the 14 rings 20 possible names for the staffs 20 possible names for the wandsWhat about the scrolls? Rogue makes up 15 names at random when youstart a new (not a saved) game and uses them for the "first names" forthe scrolls.What about the staffs/wands? You can have a total of 14 wands/staffs. Whether it's a wand or a staff is determined when you pick it up. Onetime it may be a "staff of light", next time it may be a "wand oflight".There are 14 "indentified" or second names for wands/staffs and theyare: 0 Light 1 Striking 2 Lightning 3 Fire 4 Cold 5 Polymorph 6 Magic missile 7 Haste monster 8 Slow monster 9 Drain life A Nothing B Teleport away C Teleport to D CancellationThe second or "identified name" for these 5 items is picked at randomfrom its associated table of second names when a new (not saved) game isstarted. This is why an Amber potion may be a potion of healing in onegame and be a potion of poison in another.Here are the "identified" names for the rest of the items.15 Scrolls: 0 Monster confusion 1 Magic mapping 2 Hold monster 3 Sleep 4 Enchant armor 5 Identify 6 Scare monster 7 Food detection 8 Teleportation 9 Enchant weapon A Create monster B Remove curse C Aggravate monsters D Blank paper E Vorpalize weapon14 Potions: 0 Confusion 1 Paralysis 2 Poison 3 Gain strength 4 See invisible 5 Healing 6 Monster detection 7 Magic detection 8 Raise level 9 Extra healing A Haste self B Restore strength C Blindness D Thirst quenching14 Rings: 0 Protection 1 Add strength 2 Sustain strength 3 Searching 4 See invisible 5 Adornment 6 Aggravate monster 7 Dexterity 8 Increase damage 9 Regeneration A Slow digestion B Teleportation C Stealth D Maintain armorNow the reason for those numbers in front of all the "identified" names.It seems that the authors of Rogue were kind enough to leave theirde-bugging tools behind when they were finished with the dungeon andthey can be fun to play with.To enable this "command" mode you'll need to make a 1-byte zap to theRogue program itself so be sure to only do this with a backup copy.Use your favorite disk zapper and change the byte at +$4AA9 inCMDS/ROGUE from a $26 to a $20 and be sure to re-verify Rogue so thatthe CRC gets fixed up else you won't be able to use it. You can also temporarily perform this patch with MODPATCH, although it will need to be redone each time you start the game.Now crank up Rogue. When you've got it going and you're at the pointwhere you can enter commands, enter: immediately followed by and you'll see "cmd:" pop on in the upper left-handcorner of the screen.You are now in "command mode". To see an expanded list of the commands,type a "?" and then another "?" for more of the menu. exits"command" mode.A little (or a lot) of experimentation will reveal what the commands dobut "reate" can be tough to figure out so here are a couple ofexamples.You want to create a Long sword. Look at the instructions that camewith Rogue on page #4 and you'll see a list of the ascii characters usedin the ascii version of the game.Type "c" at the "cmd:" prompt and it'll ask: "Type of thing:"The ascii value for a weapon is a "carat" symbol and can be produced bytyping at the "Type of thing:" prompt.Next it'll ask: "Which ^ do you want? (0-f)"Look back at the list of weapons in this listing you're reading andyou'll see that a Long sword is a "1". Type a "1" for a Long sword.Next it'll ask: "Blessing? (+,-,n)"This is to make it a strong or weak weapon. Pick whatever makes youhappy and type it in.Creating items that have 2 names is tricky so let's create a "ring ofsee invisible".At the "cmd:" prompt type "c". The "type of thing" is a ring which islower-case "o" (from page #4 in the Rogue manual) so type an "o" for"Type of thing".For "Which o do you want" look at the list above and you'll see that a"ring of see invisible" is a "4" so type a "4". It'll tell you that you"Now have a Emerald or jade or Topaz" or whatever ring. Use the dentoption and you'll see that no matter what "first name" Rogue gave it,it'll be a "ring of see invisible".Now you can Create to your hearts content!I hope you enjoy these extra "tools" and if you have questions justleave them here on the Forum or Eplex.Happy Roguing!Mike